So it's all stolen but I don't care. If I had the time I'd write out my own list, I'm too lazy! Someone else worked really hard, and I'll tell you their website. The URL is at the bottom of the page!
dataDyne Defection: |
![]() |
|
Cassandra's Two Necklaces: If you are fast enough to punch Cassandra DeVries, and jump back without collecting her keycode necklace, she will still be wearing it, AND, it will be available on the ground for you to pick up. It's visible here right by her feet, AND she is also wearing it...
|
Unconscious
Conversation: You can make Cassandra DeVries speak
while she's been knocked out, and on the floor.
|
dataDyne Investigation: |
|
dataDyne Extraction: |
|
Cassandra's Keycard, Grenade & Dragon: If you reach the upstairs by killing ALL guards before they fire a single shot, or by using the Cloaking Device Cheat, a guard will appear after you exit the elevator, and will drop Cassandra's Keycard. The Key opens the office, where a grenade is on her desk, and a secret passage behind a blown wall, where a Dragon is found. |
|
|
Kill Dr. Caroll, finish mission: Another effect of getting the keycard, allows you to pick up the Dragon hidden behind Cassandra's office. Complete all other objectives, and head for the helipad. Throw the Dragon as a proximity detonator onto the helipad, and step on. Dr Caroll will explode, and the cinema scene kicks in, without Dr. Caroll. |
Rocket Guards: Turn on the Enemy Rockets cheat, and complete dataDyne Extraction, or simply watch the Cinema scene "Going Somewhere?" from the menu. Cassandra's two bodyguards will of course be armed with Rocket Launchers, but when they fire, the effects are that of their usual Shotguns, but they sound like Rockets, with no explosions. |
Carrington Villa: |
Playing on Secret Agent difficulty, you can head down to the docks, and see the guards with the negotiator. They have no weapons, so they can't shoot and kill her. They remain frozen in place, and won't even respond to you. Once you kill them, the negotiator will run as usual. You can follow the negotiator, and watch her disappear into thin air when she goes around the corner of the building. |
|
Devastator: Just past the Sniper listed above, is a clearing. Three crates are off to the side. There are a pair of crates, and another one beside them. Blow up the lone crate to expose a Devastator, hidden inside. |
|
Chicago Stealth: |
|
|
|
G5 Building: |
|
|
Area 51 Infiltration |
|
Area 51 Rescue: |
|
Area 51 Escape: |
|
From the Nintendo Power Players Guide |
|
Air Base Espionage: |
|
Crash Site Confrontation: |
|
Pelagic II: |
|
|
|
CI Defense: |
|
Devastating Save: In the upstairs area of the Carrington Institute, you must save four hostages in two offices. If you can save the lives of all four of them, the last hostage will leave behind a devastator for you. This can be tricky to do, so using the Combat Boost is your best bet. |
Attack Ship: |
|
Skedar Ruins: |
|
Combat Training: |
|
|
|
End the session, and take the crate upstairs, to where two technicians are, in the device training room. Go back to the firing range, select the FarSight, and look through the right wall, and up, to blow up the crate. Head back up to the device training room, and knives will be scattered all along the ground. Try to avoid picking up any knives. Select any device from the device training, and pick it up off the table. You can then pick up knives, and use them in the session! |
Combat Simulator: |
|
Absolute Kill Master: There is a very easy way to score Multiple kills, after setting it up, you can just sit back and relax as your kill count racks up. In the Felicity, your case must be in the bathroom. If not, restart until you begin there. Capture the Case, with Remote Mines, and 8 Simulants on your team. Get at least three Simulants into the small starting room, plant a mine on the wall or ceiling, and another mine on a sim. Get out of the way, and detonate. The explosions will continue, again and again, earning you more and more kills. Some Simulants may not have been killed initially, so kill them, so they'll reappear in the room as well, to be killed instantly. You don't need to do anything now, just find a safe place, and quit whenever your kill count is as desired. I've gotten 3000 kills in ten minutes. Just don't get caught in the explosion, or else you won't be able to press start to end your game, and save your stats, unless you preset a limit time. |
Truthful Kill Master: It is entirely possible to pull of the trick above, when the 8 Simulants are not on your team. To do this, their team must have their case in the bathroom. It's harder to do, since you can't control the Sims, but once you manage to get the explosion cycle going, it works. Don't be afraid to accidentally kill yourself attempting to blow up three Sims at once. If you die in the mass explosion, you will reappear safe in your own base, while the others face eternal death. |
|
Mines on players: Sounds so stupid, who would have actually tried it? If you throw any kind of mine on a player, it will stick right to them. That's got to be quite a feeling... You have a bomb on you, and know it will explode at any moment. |
|
|
Counter-Operative: |
|
Misc: |
Use the RC-P120 to cloak as normal. Just as it has almost drained your clip, press and hold the trigger. This should cause you to uncloak, and then cloak again. You'll now be cloaked, and not using any ammo. You will eventually uncloak after a few minutes, and you may need to switch to another weapon, and then switch back before you can use the RC-P120 again. |
|
|
|
|
|
|
http://www.perfectdark.detstar.com
Please visit this website!